Again much like with the server-code, the client must also be able to send and receive data. The integration for the client-side is identical to the one in the server.
Lets start with receiving data sent from the server.
std::unique_ptr<packet> p{serialize_packet(buf, len)}; if(packet_type::equ8_data == p->id) { auto equ8 = static_cast<const packet_equ8_data *>(p.get()); equ8_client_on_data_received(equ8->data, equ8->size); }
packet p = Packet.serialize_packet(data); if(packet_type.equ8_data == p.id) { var s = ((packet_equ8_data)p); equ8.client.on_data_received(s.data); }
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