Download SDK & copy files

Download SDK

First thing you need to do is Download EQU8 SDK (Only available after you talk to us)

The EQU8 SDK is split up into two libraries. One server library, and one client library. Let us make sure that they are both accessible from within your code.

Copy the EQU8 library files

C/C++
C#
C/C++

From the archive, copy the sdk/cxx_bindings directory to your source-tree.

  • In your game client project, add cxx_bindings/equ8_client/client.c.

  • In your game server project, add cxx_bindings/equ8_session_manager/session_manager.c.

  • Download equ8_actions.h from the EQU8 control panel and overwrite the existing equ8_session_manager/equ8_actions.h file. More on this later.

The two C-files are just used to dynamically load the EQU8 libraries depending on architecture. If you would rather link against the modules statically you can skip this step and alter your build job accordingly

C#

From the archive, copy the sdk/cs_bindings directory to your source-tree.

  • In your game client project, add cs_bindings/equ8_client/client.cs and equ8_shared.cs.

  • In your game server project, add cs_bindings/equ8_session_manager/session_manager.cs and equ8_shared.cs.

  • Download equ8_actions.cs from the EQU8 control panel and add it to the game server project. More on this later.

We recommend that you add the .cs files as links so that it is easier to replace them if we make alterations to the API.