EQU8 Documentation
  • Welcome
  • Integration Guide
    • Examples
    • Download SDK & copy files
    • Server-side configuration
    • Unique identifier & reading user
    • Accepting player and data
    • Polling server events
    • Client-side Configuration
    • Receiving data from the server
    • Polling client events
    • Protecting game resources
    • Protection template file-format
    • Protection Template Example
    • Renaming EQU8 Launcher
    • Configuring EQU8 Launcher
    • Distributing with EQU8
  • Errors
    • Error Status codes
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  1. Integration Guide

Configuring EQU8 Launcher

PreviousRenaming EQU8 LauncherNextDistributing with EQU8

Last updated 4 years ago

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First, . Next, have a look inside the configuration file to make sure everything matches your installation.

  • game_config::game Relative path from this file to the game binary.

  • game_config::game_arch Architecture of game. native will select what binaries to download from the OS-architecture. If the game is always and 32-bit, set to x86.

  • game_config::equ8_dir Relative path from this file to the client-side EQU8 directory.

  • game_config::launcher_title Title to use with in the EQU8 Launcher window.

  • game_config::server EQU8 download servers (leave as is).

  • game_config::title Your internal title ID (leave as is).

  • game_config::api EQU8 API version (leave as is).

  • game_config::title_data Internal data. (leave as is).

Put the config file, together with the EQU8 Launcher binary found in the SDK archive in the root of your game installation and run EQU8 Launcher. This will download the latest EQU8 binaries from our CDN and launch the game when ready.

download your launcher config file from the EQU8 control panel