> For the complete documentation index, see [llms.txt](https://equ8.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://equ8.gitbook.io/documentation/integration-guide/configuring-equ8-launcher.md).

# Configuring EQU8 Launcher

First, [download your launcher config file from the EQU8 control panel](https://dash.equ8.com/assets/equ8_conf.json). Next, have a look inside the configuration file to make sure everything matches your installation.

* `game_config::game` Relative path from this file to the game binary.
* `game_config::game_arch` Architecture of game. `native` will select what binaries to download from the OS-architecture. If the game is always and 32-bit, set to `x86`.
* `game_config::equ8_dir` Relative path from this file to the client-side EQU8 directory.
* `game_config::launcher_title` Title to use with in the EQU8 Launcher window.
* `game_config::server` EQU8 download servers (**leave as is**).
* `game_config::title` Your internal title ID (**leave as is**).
* `game_config::api` EQU8 API version (**leave as is**).
* `game_config::title_data` Internal data. (**leave as is**).

Put the config file, together with the `EQU8 Launcher` binary found in the SDK archive in the root of your game installation and run `EQU8 Launcher`. This will download the latest EQU8 binaries from our CDN and launch the game when ready.
