Lets assume this is what your game installation looks like:
b:\game_dist_rc1| game.exe| mylauncher.equ8.exe+---engine| | engine.dll| || +---thirdparty| libpng.dll+---equ8| agent.x64.equ8.exe| client.x64.equ8.dll| (equ8.db)+---resources| sensitive_texture.png|+---shaderspixel.shadervertex.shader
In the example, all paths should be relative to the equ8
directory. We will be running the filesigner
from the root, so we must also provide the filepath
.
Content of template file (Note that you should not include EQU8 binaries):
file: ../game.exe, game.exefile: ../engine/engine.dll, engine/engine.dllfile: ../engine/thirdparty/libpng.dll, engine/thirdparty/libpng.dllfile: ../resources/sensitive_texture.png, resources/sensitive_texture.pngfile: ../resources/shaders/pixel.shader, resources/shaders/pixel.shaderfile: ../resources/shaders/vertex.shader, resources/shaders/vertex.shader