Client-side Configuration
Ok. Let us look at the client-side integration next.
The client-side also expects a directory where all the EQU8 client-side components reside.
Copy the directory equ8_client
from the SDK archive, and make sure that your game client can access it runtime.
Client-side Initialization
Time to initialize and deinitialize the client library.
The client initialization requires a path to the client component directory we copied in the previous step.
The second parameter is set to a non-zero value for operating mode and can be one of the following values:
equ8_mode_disabled
- Completely disable EQU8. Use this when developing your game.equ8_mode_production
- Production mode. EQU8 will monitor cheats and report them to your control panel.equ8_mode_integration
- Only used during integration. EQU8 will not monitor for cheats, but instead just make sure everything is configured correctly.
Initialization should be done as early as possible. In the example client we do it in main()
.
…and then at the end of Main()
…
Last updated